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xform.h

#ifndef FD_mancala_h_
#define FD_mancala_h_
/* Header file generated with fdesign. */

/**** Callback routines ****/

extern void doHole(FL_OBJECT *, long);
extern void doRules(FL_OBJECT *, long);
extern void doLevel(FL_OBJECT *, long);
extern void doNewGame(FL_OBJECT *, long);
extern void doQuit(FL_OBJECT *, long);

extern void doRulesDone(FL_OBJECT *, long);
extern void doRules(FL_OBJECT *, long);


/**** Forms and Objects ****/

typedef struct {
      FL_FORM *mancala;
      FL_OBJECT *holeT0;
      FL_OBJECT *holeT1;
      FL_OBJECT *holeT2;
      FL_OBJECT *holeT3;
      FL_OBJECT *holeT4;
      FL_OBJECT *holeT5;
      FL_OBJECT *holeB5;
      FL_OBJECT *holeB4;
      FL_OBJECT *holeB3;
      FL_OBJECT *holeB2;
      FL_OBJECT *holeB1;
      FL_OBJECT *holeB0;
      FL_OBJECT *playerB;
      FL_OBJECT *textStatus;
      FL_OBJECT *buttRules;
      FL_OBJECT *textVer;
      FL_OBJECT *mancalaT;
      FL_OBJECT *lightT0;
      FL_OBJECT *lightT1;
      FL_OBJECT *lightT2;
      FL_OBJECT *lightT3;
      FL_OBJECT *lightT4;
      FL_OBJECT *lightT5;
      FL_OBJECT *lightB0;
      FL_OBJECT *lightB1;
      FL_OBJECT *lightB2;
      FL_OBJECT *lightB3;
      FL_OBJECT *lightB4;
      FL_OBJECT *lightB5;
      FL_OBJECT *playerT;
      FL_OBJECT *mancalaB;
      FL_OBJECT *slidLevel;
      FL_OBJECT *buttNewGameB;
      FL_OBJECT *buttNewGameT;
      FL_OBJECT *startT;
      FL_OBJECT *startB;
      FL_OBJECT *winB;
      FL_OBJECT *winT;
      FL_OBJECT *buttQuit;
      void *vdata;
      long ldata;
} FD_mancala;

extern FD_mancala * create_form_mancala(void);
typedef struct {
      FL_FORM *rules;
      FL_OBJECT *buttRulesDone;
      FL_OBJECT *textRules;
      void *vdata;
      long ldata;
} FD_rules;

extern FD_rules * create_form_rules(void);

#endif /* FD_mancala_h_ */

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